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About
Rebirthing Journey of Computer Parts is a VR education program that guides children through the life cycle of electronic devices.
By exploring concepts like electronic waste regeneration and the 6R principles of the circular economy through interactive storytelling and hands-on challenges, students gain practical insights into sustainable development, environmental stewardship, and creative problem-solving in daily life.
The Problem
With proper recycling, the discarded devices could gain a second life instead of becoming pollutants.
in China is handled by unqualified informal workshops, creating severe environmental pollution.
84% of
e-waste
The Gap


Hardware donation wasn’t enough.
I dedicated 70+ hours in the “I-Share Green IT Classroom” project, refurbishing idle computers through hardware assembly, system installment, cleaning and packaging.
When building a computer lab in Cenya primary school in Sanjiang, Guangxi, China, I saw a painful divide between the children’s ambitious dreams and their disadvantaged family and financial conditions.
Beyond static knowledge transfer, I sought to help children not only understand how the world works but also how they could reshape it with agency, hope, and creativity —— starting with the story of the regenerated electronic device in front of them.


Partnership
After in-depth discussions with Binfeng Zhang, founder of Zhonggu Charity, I secured a strategic partnership that enabled me to leverage their computer lab platform and education network as distribution channels for scaling my VR initiative.

Technical Design


Using modular programming and TypeScript, I engineered interactive VR scenarios with collision detection, path-based movement, onclick events, message boards, and countdown variables. These features allow children to explore, experiment, and learn through dynamic, scenario-driven challenges that are both rewarding and educational.


3D World Building & Narrative Logic
Interactive Learning Experiences

To make the story engaging for children , I engineered 3D models and designed caricature-style visual assets of characters such as the protagonist computer,and the RAM. Beyond aesthetics, we optimized model complexity, textures, and animations to balance vividness with system performance.
3D Modelling
Character Design

To keep the children fully engaged and motivated, each milestone activates animated visual effects and progress updates, creating feedback loops that balances surprise with a measurable sense of achievement.
Reward System

I built interactive tutorial modules using that introduce core mechanics (navigation, interaction, task flow) before each episode. In-world visual cues provide real-time feedback and guidance, ensuring children stay on track while reinforcing learning objectives.
Demos & Signs
Developing Process
I proactively assembled and led a five-member technical design team. By aligning roles with individual strengths, I fostered efficiency and ownership while integrating design, game development, and technical expertise to drive our project goals.

01
Episode Kickoff & Framework Design
I led discussions about the thematic direction of the episode and broke it down into sections managed by each member, giving my team a clear roadmap for development.
02
VR 1.0 Discussion & Feedback
I facilitated structured sharing, ensuring each member’s first draft received peer and mentor input to strengthen content.
03
VR 2.0 Refinment & Synthesis
After iterations, I reviewed and refined every section, synthesizing them into a coherent narrative flow.
04
Pilot Testing & Partnership Integration
I organized pilot testing with peers and Zhonggu Charity’s educational expert, then led my team in addressing user feedback step by step.
05
VR 3.0 & Launch Preparation
I oversaw final edits and coordinated with Zhonggu Charity’s founder, securing approval for launch on their platform.
Our Impact

275K
Students & Teacher Reached
The VR initiative is made available to them via Zhonggu Charity’s educational platform and the number keeps growing.
400+
Hours Devoted to
Development & Iteration
My team dedicates 8 months to creating 6 VR episodes with weekly progress check-ins and regular feedback meetings.
1st
major project of REGEN
REGEN Global Youth Sustainability Network is my cofounding initiative that fosters international collaboration on sustainability advocacy and regional youth-led projects with peers from 6 countries.
648
Computer Classrooms in China
They can use our VR education program and we’ll conduct on-site visits to gather feedback and refine the content.
Future Development
I plan to leverage the XR Interaction Toolkit on Unity, which will enable custom interactions including multi-student collaboration, AI incorporation, and external device integration, enabling more engaging, collaborative and effective learning experience.
Custom VR Experiences
Beyond visual and auditory interaction, I aim to incorporate haptic feedback devices to simulate the physicality of scenes and objects. This will further stimulate children’s curiosity and exploration, and enhance both conceptual understanding and knowledge transfer in the real world..
Haptic-Enabled Exploration
Global Learning Communities
This VR initiative is the flagship project of REGEN, my co-founding global youth sustainability network. Expanding regional partnerships and promotions for the platform, I aspire to empowers a wider range of teenagers to engage in sustainability education and meaningful action for change.

Re-imagine Agency & Creativity through VR
Committed and Determined
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